Open-source Clan Lord client

The Lands,
made smoother.

Return to Puddleby with fluid movement, refined pixels, flexible controls, and an open client you can inspect and shape yourself.

  • MITOpen source
  • 3Desktop platforms
  • GoBuilt with Ebitengine
A pixel Clan Lord character standing before a glowing blue portal Latest buildsGitHub Releases
Designed forModern displays
01Smoother motion
02Refined scaling
03Modern input

Familiar world, better window

Built around the game,
not in its way.

Resize the world, arrange the tools you use, and keep the classic artwork feeling like itself.

The goThoom client showing the game world, inventory, players, console, and chat windows
Resizable game view · Independent windows · Configurable themes

What changes

The same Lands.
A modern client.

01

Fluid movement

Smooth movement and small-sprite interpolation make travel easier on the eyes, with optional animation blending for an even softer look.

02

Better pixels

High-quality scaling, classic-aware night lighting, and optional dither cleanup preserve the character of the original artwork.

03

Refined audio

High-quality resampling, a modern music synthesizer, and independent mixer controls improve every channel.

04

Connection-aware input

Use classic mouse movement, WASD, and custom hotkeys while network latency and server phase timing adapts command timing to your connection.

05

Go scripting

Extend the client with readable Go scripts, direct function hotkeys, chat triggers, and a documented API.

06

Your interface

Choose themes, reposition windows, tune rendering quality, and keep your layout between sessions.

07

Replay with seeking

Play Clan Lord .clmov recordings smoothly at the fitted game-view scale and jump directly to moments you want to review.

Passage to the Lok’Groton islands

Return to Puddleby.

Choose an installer-free build for Windows, macOS, or Linux and rejoin the community of exiles in the Lands.

WindowsmacOSLinux
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Built in the open

Read it. Change it. Keep it alive.

goThoom is MIT licensed and developed in public. Bug reports, fixes, scripts, and careful experiments are welcome.

Visit the repository