Open-source Clan Lord client

The Lands,
made smoother.

Return to Puddleby with fluid movement, refined pixels, flexible controls, and an open client you can inspect and shape yourself.

  • MITOpen source
  • 3Desktop platforms
  • GoBuilt with Ebitengine
A pixel Clan Lord character standing before a glowing blue portal Latest buildsGitHub Releases
Designed forModern displays
01Smoother motion
02Refined scaling
03Modern input

Familiar world, better window

Built around the game,
not in its way.

Resize the world, arrange the tools you use, and keep the classic artwork feeling like itself.

The goThoom client showing the game world, inventory, players, console, and chat windows
Resizable game view · Independent windows · Configurable themes

What changes

The same Lands.
A modern client.

01

Fluid movement

Optional interpolation and animation blending make travel easier on the eyes at modern frame rates.

02

Better pixels

CRT-aware denoising and high-quality scaling reveal the color hidden inside the original dithering.

03

Refined audio

High-quality resampling, a modern music synthesizer, and independent mixer controls improve every channel.

04

Connection-aware input

Use classic mouse movement, WASD, and custom hotkeys, then tune network timing for your connection to reduce effective input latency.

05

Go scripting

Extend the client with readable Go scripts, direct function hotkeys, chat triggers, and a documented API.

06

Your interface

Choose themes, reposition windows, tune rendering quality, and keep your layout between sessions.

Passage to the Lok’Groton islands

Return to Puddleby.

Choose a portable build for Windows, macOS, or Linux and rejoin the community of exiles in the Lands.

WindowsmacOSLinux
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Built in the open

Read it. Change it. Keep it alive.

goThoom is MIT licensed and developed in public. Bug reports, fixes, scripts, and careful experiments are welcome.

Visit the repository